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1. Can faction mods get a bonus when fitted to ships of the same faction? - in Player Features and Ideas Discussion [original thread]
I like this idea, but I think that re-purposing the existing modules for this will only drive them up in price (and they're not cheap as is). I would suggest creating a new series of modules that give bonuses when fitted together, and a bigger bo...
- by Doc Brown - at 2009.10.12 02:55:00
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2. What Interbus should be - in Player Features and Ideas Discussion [original thread]
Interbus should be a for pay system that can let you shortcut a jump gate or 3 on your way from Point A to Point B. The way I see it working is thus: - Set Autopilot for your destination - At a gate when you jump there is an new option in the ri...
- by Doc Brown - at 2008.04.04 21:34:00
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3. Interbus idea - in Player Features and Ideas Discussion [original thread]
Since we have freighters in, why not have Interbus be a specilized NPC corp with custom freighters. These freighters would travel between systems like a bus system. Pilots and their active ships could 'soft dock' to the freighter for transport f...
- by Doc Brown - at 2005.08.06 17:35:00
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4. Possible Insta Solution: Stargate Drift - in Player Features and Ideas Discussion [original thread]
How about having the stargates in 0.0 "drift" in their grid on a semi-random but regular basis? As the co-oords would be changing this would make insta's work only for a short time (before the gate drifted again). Thoughts, comments? __________...
- by Doc Brown - at 2005.06.02 18:14:00
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5. Short duration, disposable bubbles - in Player Features and Ideas Discussion [original thread]
How about making a disposable Warp Disruption field? It'd be like a normal bubble but with a much shorter ancoring time, but as a draw back it's only good once and it'll last a fixed amount of time before it's internal powersupply dies and it goe...
- by Doc Brown - at 2005.02.28 20:40:00
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6. Speed Vectors for Tactical overlay - in Player Features and Ideas Discussion [original thread]
Of course there's that... but it'd be nice to have a graphical display of that information also. _________________________________________________ There are no bad ideas, only bad implementations.
- by Doc Brown - at 2005.02.04 03:01:00
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7. Speed Vectors for Tactical overlay - in Player Features and Ideas Discussion [original thread]
Edited by: Doc Brown on 03/02/2005 23:31:21 I just realized what the tactical overlay was missing: Tactical information! However, I know how to fix it: Put visible velocity vectors in for the ships. Make the lengths of them relative to th...
- by Doc Brown - at 2005.02.03 23:29:00
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8. off-line 3D screenshot viewer? - in Player Features and Ideas Discussion [original thread]
Since Eve is very much a 3D game, normal 2D screenshots don't do much justice. I'd like to see a small, stand-alone app that can read in a "volumetric screenshot" taken from Eve. A "volumetric screenshot" would contain the X, Y, Z coords of eac...
- by Doc Brown - at 2004.12.28 03:44:00
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9. off-line 3D screenshot viewer? - in Player Features and Ideas Discussion [original thread]
Since Eve is very much a 3D game, normal 2D screenshots don't do much justice. I'd like to see a small, stand-alone app that can read in a "volumetric screenshot" taken from Eve. A "volumetric screenshot" would contain the X, Y, Z coords of eac...
- by Doc Brown - at 2004.12.28 03:44:00
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10. why MWDs are bugged, and how to fix them - in Player Features and Ideas Discussion [original thread]
Nice post (with some nice juicy math bits). Yea.. I agree that the exponential growth needs to go. I don't know why the math wasn't changed into a linear function.. but because it wasn't there have been other nerfs that have totally changed the M...
- by Doc Brown - at 2004.09.23 02:41:00
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11. why MWDs are bugged, and how to fix them - in Player Features and Ideas Discussion [original thread]
Nice post (with some nice juicy math bits). Yea.. I agree that the exponential growth needs to go. I don't know why the math wasn't changed into a linear function.. but because it wasn't there have been other nerfs that have totally changed the M...
- by Doc Brown - at 2004.09.23 02:41:00
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12. Q-Ships - in Player Features and Ideas Discussion [original thread]
Good idea, though I'd suggest cutting your suggested cargo size in half. If you don't do that you would have people flying around in the Iterion MK4c and 5c (and other indy's) loaded with Cargo expanders and Multiple MWD's. You would then have the...
- by Doc Brown - at 2004.03.25 21:34:00
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13. Cargo can idea: Only those who fired on the ship can open the cargo - in Player Features and Ideas Discussion [original thread]
Quote: welcome to free enterprize :) I'm all for free enterprize.. but I think the market leaders should have a chance to use their position before the scavengers show up. (i.e.: give me a few min to get the loot at least) Normal...
- by Doc Brown - at 2004.02.05 22:16:00
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14. Command: Re-package & Stack all - in Player Features and Ideas Discussion [original thread]
Quote: You are aware that you can now "select all" and then "repackage items?" Dunno if it works for stuff in your ship's cargo hold, but it certainly works in the hangar. Damn.. cool. I didn't know that. Thanks. ______________________...
- by Doc Brown - at 2004.02.05 21:57:00
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15. Cargo can idea: Only those who fired on the ship can open the cargo - in Player Features and Ideas Discussion [original thread]
Edited by: Doc Brown on 05/02/2004 21:56:17 Quote: No they don't. They BELONG to the guy you just murdered, inasmuch as they can be said to belong to anybody. Besides, you just gave the solution to your own problem. Have a team mate si...
- by Doc Brown - at 2004.02.05 21:54:00
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16. Cargo can idea: Only those who fired on the ship can open the cargo - in Player Features and Ideas Discussion [original thread]
Edited by: Doc Brown on 05/02/2004 18:04:26 Quote: You been reading the thoughts of Vizzini? "He's trying to kidnap what I've rightfully stolen! It's not fair!" LOL Wreckage in cans doesn't belong to you until AFTER you pick it up. So ...
- by Doc Brown - at 2004.02.05 18:03:00
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17. Cargo can idea: Only those who fired on the ship can open the cargo - in Player Features and Ideas Discussion [original thread]
Quote: How exactly does the cargo container "know" who fired on a ship? If someone is trying to "steal" your loot, then shoot them. Well, the game does know who fired on which ship (it allocates bounties and sec rating correctly). Also...
- by Doc Brown - at 2004.02.05 16:51:00
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18. Cargo can idea: Only those who fired on the ship can open the cargo - in Player Features and Ideas Discussion [original thread]
Ok, after reading about the Crielere event and how there were alot of looters in frigates stealing all the cans I had an idea: Let only those who fired on the ship be able to open the can for the first 15-20 min of the can's life. (and put a slig...
- by Doc Brown - at 2004.02.05 16:22:00
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19. Fixed Modules vs. Customisation - in Player Features and Ideas Discussion [original thread]
Edited by: Doc Brown on 22/10/2003 20:58:31 Quote: Edited by: voogru on 22/10/2003 17:25:25 You sure you were not podded? BTW all of the attributes on modules and ships etc are just numbers, IE it would take prolly 30 seconds for ...
- by Doc Brown - at 2003.10.22 20:57:00
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20. Fixed Modules vs. Customisation - in Player Features and Ideas Discussion [original thread]
As for gameplay.. I remember in beta I had ship problems once and a GM or CS support rep dis-assembled my ship. I was left with a Tristan Shell, and various modules for each part: Cap Generator, Engine, Shield, Sensor, Scanner, etc.. This tell...
- by Doc Brown - at 2003.10.22 16:00:00
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